Google's Fun Facts

Google's Fun Facts.

Use Google to learn a Quick Facts each day, Go to www.google.com and search "Fun Facts", you will get some interesting information to read. The result could be any fun facts from any of the information in this world or out of the world. Give it a try, you will be surprised with some of the facts.


Will Force Touch / 3D Touch Work on iPhone 6?

Will Force Touch / 3D Touch Work on iPhone 6?




Force Touch / 3D Touch


The Simplest Answer to the question will the force touch & 3D touch work on iPhone 6? is Big "NO". But why ForceTouch & 3D Touch doesn't work in iPhone 6, isn’t just a software change?
Force touch is not just a software change, It’s a hardware change. This is the reason iPhone 6s is little thicker than iPhone 6.

Look at the Image below to find the difference in Hardware Specification for iPhone 6s and iPhone 6


iPhone 6s Specification:



iPhone 6 Specification:






Topics

1) Code your Server.js - Node.js main file
        i) Importing libraries
        ii) Create Server and Handle Request
        iii) Play with Socket.io to do MultiChatting
2) Develop Webpage with Socket Javascript
3) Download Project here


1) Code your Server.js - Node.js main file

i) Importing libraries


 var http = require("http");
 var url = require('url');
 var fs = require('fs');
 var io = require('socket.io');

ii) Create Server and Handle Request

var server = http.createServer(function(request, response){
 
 var path = url.parse(request.url).pathname;
 console.log('Path='+path);
 switch(path){
  case '/':   
   fs.readFile(__dirname + "/index.html", function (error, data) {
    if (error) {
     response.writeHead(404);
     response.write("opps this doesn't exist - 404");
     response.end();  
    }  
    else{ 
     response.writeHeader(200, {"Content-Type": "text/html"});  
     response.write(data, "utf8");
     response.end();  
    }
   });
   break;
   
  case '/socket.html':
   fs.readFile(__dirname + path, function (error, data) {
    if (error) {
     response.writeHead(404);
     response.write("opps this doesn't exist - 404");
     response.end();  
    }  
    else{ 
     response.writeHeader(200, {"Content-Type": "text/html"});  
     response.write(data, "utf8");
     response.end();  
    }
   });
   break;
   
  default:
   console.log(path +"- Not found");
   response.writeHead(404);
   response.write("opps this doesn't exist - 404");
   response.end();
   break;
 }
 
});
server.listen(8001);

iii) Play with Socket.io to do MultiChatting


var serv_io = io.listen(server);
var textarea="";
var name="";
serv_io.sockets.on('connection', function(socket){
 //send data to client
 setInterval(function(){  
        socket.emit('date', {'date': getCurrentTime()}
 );
  
    }, 1000);
 
 socket.on('client_data', function(data){
  textarea=data.textarea;
  name=data.name;
  console.log("name="+name);
  //socket.emit('textarea', {'textarea': data.textarea});
  emitData(socket);
 });
 
    
});

function emitData(socket){ 
 socket.broadcast.emit('message', 
  {'date': getCurrentTime(),
   'name' : name,
   'textarea':textarea
  }
 );
}

function getCurrentTime(){
 var d = new Date();
 var curr_date = d.getDate();
 var curr_month = d.getMonth()+1;
 var curr_year = d.getFullYear();
 var curr_hour = d.getHours()%12 +"";
 var curr_min = d.getMinutes() + "";
 var curr_sec = d.getSeconds() + "";
 if(curr_hour.length == 1)
  curr_hour="0"+curr_hour;
 if(curr_min.length == 1)
  curr_min="0"+curr_min;
 if(curr_sec.length == 1)
  curr_sec="0"+curr_sec;
 
 //var dateString = sprintf("%2s-%2s-%s %2s:%2s:%2s ",curr_date,curr_month,curr_year,curr_hour,curr_min,curr_sec);
 var dateString = curr_date + "-" + curr_month + "-" + curr_year + "  " + curr_hour +":"+ curr_min +":"+ curr_sec;
 
 return dateString;
}

2) Develop Webpage with Socket Javascript

<html>
  <head>
    <script src="/socket.io/socket.io.js"></script>
 <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js"></script> 
 <style>
 .common{
  width: 200px;
  height: 30px;
  padding-left: 10px;
  
 }
 #date{
  color: green;
 }
 </style>
  </head>
  <body>
    <script>
  var socket = io.connect();
  socket.on('date', function(data){
   $('#date').text(data.date);
  });
  
  socket.on('message', function(data){   
   message=data.textarea;
   len=message.length;
   if(len > 0){
    printMessage(data.name,message);     
   }
  });
  
  
  $(document).ready(function(){
   $('#textarea').keypress(function(e){
   if ( event.which == 13 ) {
    message=$('#textarea').val();
    len=message.length;
    strname = $('#name').val();
    if(len > 0){
     socket.emit('client_data', {'name':strname,'textarea': message}); 
     printMessage(strname,message);     
    }
    $('#textarea').val("");
   }    
  });
  }); 
  
 function printMessage(strname,message){
  $('#messagearea').html($('#messagearea').html()+"<br/><span style='color:blue;font:18px;'>"+strname+"</span> : "+message);
 }
    </script>
    <div><h1>Welcome to Node.js Socket.io - Simple Multi Chat Application</h1></div>
 <b> Get tutorial here (Post your comments and query)</b> - <a href='http://www.coolcomputerpctricks.com'>www.coolcomputerpctricks.com</a><br><br>
 <b> Get Latest Code here </b> - <a href='https://github.com/karthikeyan98'>https://github.com/karthikeyan98</a>
 <br><br>Current Time: <span id="date"></span><br/>
 <input type="text" id="name" value="Guest" class="common"> - Type Name here<br/><br/>
 <textarea id="textarea" class="common"></textarea> - Type Message here and press Enter.
 <div id="messagearea"></div>
  </body>
</html>

3)  Download Project here

GitHub - https://github.com/karthikeyan98/SimpleMultiChat

Post your comments and query for any help.

Develop your first Android Game

How to develop android games?

Developing android games is simpler than you think.

Check out this android game. Which is built using this technique.
Save Super Penguins
https://play.google.com/store/apps/details?id=com.positivesthinking.parachutepenguinsfree


Before starting the tutorial familiar yourself with android.

1. Set up the Android Workspace
https://developer.android.com/training/basics/firstapp/index.html

2. Create your Hello World Android application
https://developer.android.com/training/basics/firstapp/creating-project.html

Lets start the game development.

Just follow this Four Steps to start your first simple android game.
Step 1: Create a Game Loop Thread that renders the Frames.
Step 2: Create a SurfaceView class that will show the game UI and controls the game.
Step 3: Create a Image handler class that will help you in collision detection and loading bitmap images.
Step 4: Wire up your MainActivity.

Post your comments in case of any difficulty and help.

Step 1: Create a Game Loop Thread that renders the Frames.
MainThread.java.
package com.coolcomputerpctricks.tutorialgame;
import android.graphics.Canvas;
import android.util.Log;
import android.view.SurfaceHolder;

/** 
 *  www.coolcomputerpctricks.com
 *  Android Game development tutorial * 
 */

public class MainThread extends Thread {
 
 private static final String TAG = MainThread.class.getSimpleName();
 
 // Frames Per seconds
 public  int MAX_FPS = 150; 
 private  int FRAME_PERIOD = 1000 / MAX_FPS; 
 private SurfaceHolder surfaceHolder;
 private ViewGamePlay gamePanel;
 private boolean running;
 
 public void setRunning(boolean running) {
  this.running = running;
 }

 public MainThread(SurfaceHolder surfaceHolder, ViewGamePlay gamePanel) {
  super();
  this.surfaceHolder = surfaceHolder;
  this.gamePanel = gamePanel;
 }

 @Override
 public void run() {
  Canvas canvas;
  long beginTime;  
  long timeDiff;  
  int sleepTime;  
  sleepTime = 0;
  while (running) {   
   canvas = null;
   try {
    canvas = this.surfaceHolder.lockCanvas();
    synchronized (surfaceHolder) {
     beginTime = System.currentTimeMillis();
     this.gamePanel.render(canvas);    
     timeDiff = System.currentTimeMillis() - beginTime;
     sleepTime = (int)(FRAME_PERIOD - timeDiff);
     if (sleepTime > 0) { 
      try {
       Thread.sleep(sleepTime); 
      } catch (InterruptedException e) {}
     }
     
    }
   } finally {
    if (canvas != null) {
     surfaceHolder.unlockCanvasAndPost(canvas);
    }
   } 
  }
 } 
}

Step 2: Create a SurfaceView class that will show the game UI and controls the game.
ViewGamePlay.java
package com.coolcomputerpctricks.tutorialgame;

import java.util.Random;

import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/** 
 *  www.coolcomputerpctricks.com
 *  Android Game development tutorial * 
 */

public class ViewGamePlay extends SurfaceView{

 
 MainThread thread;
 ItemImages bgImage,parachute;
 int max,min;
 
 public ViewGamePlay(Context context) {
  super(context);
  thread = new MainThread(getHolder(), this);
  getHolder().addCallback(new SurfaceHolder.Callback() {
   public void surfaceDestroyed(SurfaceHolder holder) {
    boolean retry = true;
    while (retry) {
     try {
      thread.setRunning(false);
      thread.join();
      retry = false;
     } catch (Exception e) {
      e.printStackTrace();      
     }
    }
   }
   public void surfaceCreated(SurfaceHolder holder) {
           
     Canvas c = holder.lockCanvas(null);
     initializeGame(c);
     drawGame(c);
     holder.unlockCanvasAndPost(c); 
     thread.setRunning(true);
     try{
      thread.start();
     }catch(Exception e){
      e.printStackTrace();
     }
   }

   public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    //Surface changed
   }
  });  

 }



 public void initializeGame(Canvas canvas){
  
  bgImage =  new  ItemImages(BitmapFactory.decodeResource(getResources(), R.drawable.sky),0,0);
  parachute = new  ItemImages(BitmapFactory.decodeResource(getResources(), R.drawable.parachute),0,0);
  
  //Random left position for the parachute
  max=(int) (canvas.getWidth()-parachute.getWidth());
  min=0;
  Random rand = new Random();  
  int randomNum = rand.nextInt((max - min) + 1) + min;
  parachute.setLeft(randomNum);
 
 }
 
 protected void drawGame(Canvas canvas) { 
  
  bgImage.drawBMP(canvas);
  parachute.drawBMP(canvas);
   
 } 
 
 
 public boolean onTouchEvent(MotionEvent event) {
  float x = event.getX();
  float y = event.getY();
  if(parachute.isCollition(x, y))
   {
    // If player touched, reset the parachute location
    parachute.setTop(0);
    Random rand = new Random();  
    int randomNum = rand.nextInt((max - min) + 1) + min;
    parachute.setLeft(randomNum);
    
   }
  return true;
 }
 
 public void render(Canvas canvas) {
  
  parachute.setTop(parachute.getTop()+2);
  
  if(parachute.getTop()>canvas.getHeight()){
   parachute.setTop(0);
   // Reset the parachute location
   parachute.setTop(0);
   Random rand = new Random();  
   int randomNum = rand.nextInt((max - min) + 1) + min;
   parachute.setLeft(randomNum);
  }  
  drawGame(canvas);
 }
 
 
}


Step 3: Create a Image handler class that will help you in collision detection and loading bitmap images.
ItemImages.java
package com.coolcomputerpctricks.tutorialgame;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;


/** 
 *  www.coolcomputerpctricks.com
 *  Android Game development tutorial * 
 */

public class ItemImages {
 private float width;
    private float height;
    private float left;
    private float top;
    private Bitmap bmp;
    private boolean visible; 
    
    public ItemImages(Bitmap bmp,float left, float top)
    {
     this.width = bmp.getWidth();  
        this.height = bmp.getHeight();
        this.bmp=bmp;
  this.left=left;
  this.top=top;
  this.setVisible(true);
    }
    public void setBmp(Bitmap bmp) {
  this.bmp = bmp;
 }
 public void drawBMP(Canvas canvas) {
  if(canvas!=null && bmp!=null)
   canvas.drawBitmap(bmp, left, top, null);
    }
    public void drawBMP(Canvas canvas,Rect src,Rect dst) {
  if(canvas!=null && bmp!=null)
   canvas.drawBitmap(bmp, src, dst, null);
    }
    public boolean isCollition(float x2, float y2) {
        return x2 > left && x2 < left + width && y2 > top && y2 < top + height;
    }
 public float getWidth() {
  return width;
 }
 public void setWidth(float width) {
  this.width = width;
 }
 public float getHeight() {
  return height;
 }
 public void setHeight(float height) {
  this.height = height;
 }
 public float getTop() {
  return top;
 }
 public void setTop(float top) {
  this.top = top;
 }
 public float getLeft() {
  return left;
 }
 public void setLeft(float left) {
  this.left = left;
 }
 public boolean isVisible() {
  return visible;
 }
 public void setVisible(boolean visible) {
  this.visible = visible;
 } 
}

Step 4: Wire up your MainActivity.
MainActivity.java


package com.coolcomputerpctricks.tutorialgame;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
/** 
 *  www.coolcomputerpctricks.com
 *  Android Game development tutorial * 
 */

public class MainActivity extends Activity {

 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  
  setContentView( new ViewGamePlay(this)); 
 }


}

Here is the two images used in this tutorial


Sky.png

parachute.png




Download Project here

GitHub - https://github.com/karthikeyan98/SimpleGame-AndroidExample

Post your comments for any doubts and helps.





Most Difficult Hardest Android Games

Most Difficult Hardest Android Games 

1) World's Hardest Game


(Crossing More than 6th stage is difficult)



Description:
This is The World’s Hardest Game! Work your way through 30 incredibly hard levels, and if you can finish all of them you can compete for a spot on the world leader board!
Instructions:
You are RED square, avoid the BLUE circles and collect Yellow circles. Once you have collected all the yellow circles move to GREEN beacon to complete the level.
Your score is a reflection of how many times you have died; the less, the better.

2) Parachute Penguins


(Crossing More than 8 Level is Difficult)



Description:

Parachute Penguins. Save Penguins from the hungry and sharp jaws of Sharks waiting at the bottom of the sea.
Make use of Three Exciting Bonus Powers
1) Freeze - Freeze the flappy penguins bird for short period of time in the sky and let you save the penguins easily
2) Slow Motion - Flappy penguins bird drop at slow motion which will give you plenty time to save the penguins before it drops to sea under waiting sharks jaw.
3) Brush - Just swipe the screen with your finger to save multiple flappy bird penguins at the same time. This makes you little easier to save the penguins for particular period of time.
Bonus Powers Drop from the sky.
Frequently Bonus Powers Drop from the sky along with the the cute parachute penguins, catch Bonus Power Parachutes to increase your bonus power counts.
KidMode
KidMode Suitable for your kids to play, Save flappy bird penguins by just swiping the screen. KidMode doesnt support Highscore but it has 100 Life and just swiping the screen saves the flappy bird penguins drop from parachute.


3) Hardest Game Ever 2


Description:
Hardest Game Ever 2 is a series of fun and exciting mini-game that measures your reaction time to the milliseconds and pixels! See how fast you can slap and how sharp is your reaction to catch the eggs before they touch the floor in milliseconds! Hardest Game Ever 2 promises to bring you hours of adrenaline drain! Challenge your family and friends and find out who's got the fastest reaction on Android!
Featuring:
- Simple 3 Button Control
- 48 Stages with 4 Challenging Levels
- Ranking with Facebook Pals
- Simple yet addictive gameplay
- Multi-language Instructions

Are we trusting Google too much?

Are we trusting Google too much?

1. why should chrome warn us with a message when we clear browsing history?


Whenever we try to clear browsing history, chromes tells that there is incognito mode to use, is Google worried if you clear your entire browsing history from chrome?

What does Google do with your browsing history?
Here's a clear evidence, "YouTube", Google's YouTube shows video contents relevant to our browsing history stored in chrome. that's how your information is used to make you use their product(YouTube) more than what you do normally.
you can find the difference when you go to "YouTube" home page in both conditions
1. first without browsing history - everything cleared in chrome- visit YouTube home page
2. after doing couple of Google searches, let chrome shows some history and visit YouTube, you will feel the difference

2. why should chrome has separate log in session separating it from other google products.

when you logged in chrome, also when you logged in some of other google product like gmail, when you signout of gmail,chrome logged in session wont go.

chrome separate login session stores all your data ( you can control it by visiting settings, how many of us do that, what about people who doesn't have enough computer experience to change the settings ) user specific data stored in each of our google account right from browsing history to form input data's.

3. How does google map works - showing traffic information in the road we travel.



It does collect our location information including in which speed we are traveling, it collects every one who uses android mobile or signed in to google map atleast once and using some algorithm it gives back.


4. What will happen with Google Glass?

                    XX_____XX 

5. Not just above four items, there are lot more things.. like

     At first time when you open Google Chrome, it asks you to sign in with Google account. How many of you signed in without knowing that it is a log in for Google chrome to save your personal browsing data  in your account?
      Many would have no idea initially that it is a log-in specially for Google Chrome. and would have signed in directly thinking it is normal google product sign-in.

 Obviously, we are very much benefited and addicted to all those products, and there are ways we can control sharing our data to a certain level, but how many of us are really concerned about it, going to settings, searching where it is and switching it off?

Google's New Scientific Calculator

Google Launches its New Scientific Calculator.


If you type "Calculator" or "99/9" in google search, you will get the googles All New Scientific calculator.
Or if you do any mathematic calculations right away it will bring its Advanced Mathematical calculator
Try typing these things in google search for getting Google Scientific Calculator

Search it in Google - Calculator , 99/9 , Sin(90) , Sin 90,  log10 , like any mathematical calculations.
Its is as fast as google search results.


Google Restricts Labels in blogger (robot.txt)


Google Search restricts Labels (Categories) for all the blogs in Blogger (BlogSpot)

If you see something like this in your webmaster tools, be cool don’t worry for this.

This is because

Reason: Each Label entries are not sub pages, they are just a well framed search query
For example:
When you click the Label – Windows Trick in coolcomputricks.co.cc, the url pointing to that label is this

http://www.coolcomputricks.co.cc/search/label/Windows%20Trick

If you see this url carefully, you can see “/search/” in it, this means it is not actually a new page to be crawled by the Google search bot, it just a search query url, where all the pages yielded by this search query url is already indexed, so it just says it restricts the labels (search query url), but all the pages in your site is already indexed and included in search engine

The main idea behind having labels in the blogs or website, is to make the users comfortable in selecting categories they wished.